The stages also have impressive replayability. Captured on Nintendo Switch (Handheld/Undocked) We had a lot of fun hacking and slashing at enemies throughout each of the stages-it was a refreshing take on the typical Trails combat formula and kept us engaged. The game lets you choose stages on a map similar to that of a 2D Mario game. It completely goes in the opposite direction of the turn-based battles in the main Trails games and opts for real-time action platforming. The combat in Boundless Trails is the game’s biggest strength. Additionally, these quests are worth pursuing as they often give rewards such as extra gold or some useful combat items upon completion. One quest, in particular, had me show an elemental god the delicacies of human food, which provided context about how they view others in the human realm. I enjoyed tackling these as I got to learn more about both Remnant Island and Lost Heaven’s inhabitants. The game’s story is bolstered by its wonderful side quests, which are reminiscent of those found in the mainline Trails entries. Boundless Trails doesn’t have the most elaborate story by any means, but it’s nice to be able to experience a journey that doesn’t rely on playing a bunch of interconnected ones to understand. The story also has a hint of Kingdom Hearts wonder to it, as Nayuta has dreams of visiting other places outside of his hometown and Noi’s magical abilities let him do so. Instead, the story reminds us of classic Final Fantasy games-Nayuta and the fairy Noi team up to collect elemental Master Gears and stop the evil villain Zechts, who is hellbent on destroying both Nayuta’s hometown of Remnant Island and the magical Lost Heaven. The story doesn’t have the intricate political and socioeconomic pulls that the mainline Trails games have, and that might sour some longtime fans of the series who expect Boundless Trails to be the same.
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